Alabaster Potion (2) Instant Choose one — Target player gains X life; or prevent the next 2X damage that would be dealt to target creature or player this turn.
Awe Strike (1) Instant The next time target attacking creature would deal damage to you this turn, prevent that damage. You gain 2 life.
Blaze of Glory (1) Instant Target creature can block any number of creatures this turn. It must block each attacking creature this turn if able.
Blessed Reversal (2) Instant You gain 2 life for each creature attacking you.
Carom (2) Instant The next 1 damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead. Draw a card.
Curtain of Light (2) Instant Target attacking unblocked creature becomes blocked. Draw a card.
Death Ward (1) Instant Regenerate target creature. You lose 1 life.
Forfend (1) Instant Prevent all damage that would be dealt to creatures this turn.
Hallow (2) Instant Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
Harm's Way (1) Instant The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature instead. (If there are no valid targets for this spell, ignore the damage.)
Healing Bolt (1) Instant Prevent the next 4 damage that would be dealt to target creature or other player this turn.
Healing Stream (1) Instant Choose one — Target player gains 3 life; or prevent the next 4 damage that would be dealt to target creature this turn.
Healing Touch (1) Instant Target player gains 4 life.
Holy Aegis (1) Instant Prevent all combat damage, by creatures with power 3 or less, that would be dealt this turn.
Holy Day (2) Instant Prevent all combat damage that would be dealt this turn.
Holy Retribution (3) Instant The next 3 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
Iron Will (1) Instant Target creature gets +0/+5 until end of turn.
Lead Astray (2) Instant Tap up to two target creatures.
Light Barrier (3) Instant Prevent all damage that would be dealt this turn.
Moment of Silence (1) Instant Target player skips his or her next combat phase this turn.
Pay No Heed (1) Instant Prevent all damage a source of your choice would deal this turn.
Peace Talks (3) Sorcery This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities that deal damage.
Rally (2) Instant Blocking creatures get +1/+2 until end of turn.
Redeem (2) Instant Prevent all damage that would be dealt this turn to up to two target creatures.
Remedy (2) Instant Prevent the next 7 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Rest (1) Instant You gain 5 life.
Righteousness (1) Instant Target blocking creature gets +4/+5 until end of turn.
Sacred Nectar (2) Instant You gain 7 life.
Shieldmate's Blessing (1) Instant Prevent the next 4 damage that would be dealt to you or target creature this turn.
Shield Wall (2) Instant Creatures you control get +0/+4 until end of turn.