Mana symbols here indicate the rarity of a spell, and usually is correlated with its power (for balance purposes). For further balance purposes, mana symbols of equal amounts but different types should still be of mostly equal value. For scaling purposes, more identical mana symbols indicate an exponentially more difficulty of casting.
: Capital: What is needed, but not consumed, in order to cast a spell.
: Inputs: What is used up in order to cast a spell.
: Labor: How much effort is needed to cast a spell.
: Time: How much time is required to cast a spell. No if it requires no preparation.
: Difficulty/Talent: What it takes in order to cast a spell successfully. If this can be imprinted on an item, then it is represented using instead.
: Knowledge/Training: What kind of learning one must go through to cast a spell. If this can be imprinted on an item, then it is represented using instead.
: Permission/Devotion: What divine/arbitrary limitations will be placed on use of a spell.
: Risk/Consequences: What price will one have to pay for having cast the spell.
Warmth Potion (2) Artifact (1) A container that feels warm to the touch.
Air Potion (2) Artifact (3) A container that steadily generates a stream of air out of its opening.
Light Potion (3) Artifact (3) A glass vial that glows with a steady brilliance.
Smoke Potion (2) Artifact (4) A container that releases a dense cloud of smoke over the vicinity.
Water Potion (2) Artifact (2) A container from which pure water is generated.
Blast Potion (2) Artifact (6) High-efficiency spell (+4) A container that bursts in an explosion of air.
Blinding Potion (3) Artifact (5) A glass vial that burns with a dazzling light so bright it partially blinds viewers for several seconds.
Superheat Potion (2) Artifact (6) High-efficiency spell (+4) A container that can make itself or whatever it touches became incredibly hot very quickly.
Hot Steam Potion (3) Artifact (5) A container holding the makings of an incredibly hot and steamy explosion.
Dart Bolt (6) Instant (8) Fires, from the tip of a wand, a metal bolt faster than the speed of sound in target direction.
Enchant With Light (5) Enchant Equipment (4) Imbues an object with a shining light.
Enchant With Anti-Iron (5) Enchant Equipment (4) Imbues an object with the ability to dissolve, at lightning speed, any iron it comes in contact with.
Exploding Potion (4) Artifact (6) A potion that explodes upon impact, sending super-hot metallic shards flying in all directions.
Prodigal Lightning (11) Instant (7) Low-efficiency spell (-4) Causes a discharge of lightning to split the skies, regardless of the presence of thunderclouds.
Mass Duplication (Humanoid Creature) (27) Instant (17) Low-efficiency spell (-10) Identifies all humanoid individuals in the vicinity, then creates multiple copies of each in the remaining open spaces in the vicinity.
Teleport Self (Humanoid Creature) (Pyrrhic) (32) Instant (12) Low-efficiency spell (-20) "You must remember that every time you teleport, every time you destroy a copy of yourself, you are dying." Creates a copy of yourself at a specific location, then destroys the original in a painless molecular deconstruction.